Can Gest-XR support live audiences without headsets?
Gest-XR's Live Performance XR turns any venue into a hybrid spatial stage. Performers use hand-gesture-controlled virtual instruments in real time, streaming synchronised spatial audio to headsets or large displays at under 20ms latency via WebRTC.
venues
Live Performance XR
Transform concert halls and cultural venues into hybrid XR stages. Performers play gesture-controlled instruments live while audiences experience spatial audio and visuals.
◈ Meta Quest 3◈ HTC VIVE Pro 2◈ Apple Vision Pro⚡ <20ms
Technical specifications
- Latency
- < 20 ms
- Render FPS
- 90 FPS
- Compatible hardware
- Meta Quest 3, HTC VIVE Pro 2, Apple Vision Pro
- SDKs
- WebXR, OpenXR, WebRTC
- Networking
- WebRTC + WebSocket
- Data formats
- glTF 2.0, OSC, MIDI
FAQ
Can Gest-XR support live audiences without headsets?+
Yes. The performer uses a headset while the audience experiences the spatial visuals on large screens with spatial audio. A WebRTC stream can also deliver the XR experience to remote audiences.
Research
Expert-authored technical whitepapers
Ready to feel music from within?
Gest-XR opens contemporary creation to performers, educators, venues, and curious listeners alike. Reach out for demos, partnerships, or early access.